Algorithm

백준_킹_1063

MoYoungmin 2018. 9. 5. 21:26



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#include <iostream>
#include <string>
using namespace std;
 
int stoneLocation[2];
int kingLocation[2];
 
bool overlap() {
    if ((kingLocation[0== stoneLocation[0]) && (kingLocation[1== stoneLocation[1])) {
        return true;
    }
    return false;
}
// king location and stone location are overlapped
bool except() {
    if (kingLocation[0> 8 || kingLocation[0< 1 || kingLocation[1]>8 || kingLocation[1< 1) {
        return true;
    }
    if (stoneLocation[0> 8 || stoneLocation[0< 1 || stoneLocation[1]>8 || stoneLocation[1< 1) {
        return true;
    }
    return false;
}
// king location or stone location are escape
 
void moveFun(string command) {
    if (command == "R") {
        kingLocation[0]++;
        if (overlap()) {
            stoneLocation[0]++;
            if (except()) {
                kingLocation[0]--;
                stoneLocation[0]--;
            }
            return;
        }
        if (except()) {
            kingLocation[0]--;
        }
    }
    else if (command == "L") {
        kingLocation[0]--;
        if (overlap()) {
            stoneLocation[0]--;
            if (except()) {
                kingLocation[0]++;
                stoneLocation[0]++;
            }
            return;
        }
        if (except()) {
            kingLocation[0]++;
        }
    }
    else if (command == "B") {
        kingLocation[1]--;
        if (overlap()) {
            stoneLocation[1]--;
            if (except()) {
                kingLocation[1]++;
                stoneLocation[1]++;
            }
            return;
        }
        if (except()) {
            kingLocation[1]++;
        }
    }
    else if (command == "T") {
        kingLocation[1]++;
        if (overlap()) {
            stoneLocation[1]++;
            if (except()) {
                kingLocation[1]--;
                stoneLocation[1]--;
            }
            return;
        }
        if (except()) {
            kingLocation[1]--;
        }
    }
    else if (command == "RT") {
        kingLocation[0]++;
        kingLocation[1]++;
        if (overlap()) {
            stoneLocation[0]++;
            stoneLocation[1]++;
            if (except()) {
                kingLocation[0]--;
                kingLocation[1]--;
                stoneLocation[0]--;
                stoneLocation[1]--;
            }
            return;
        }
        if (except()) {
            kingLocation[0]--;
            kingLocation[1]--;
        }
    }
    else if (command == "LT") {
        kingLocation[0]--;
        kingLocation[1]++;
        if (overlap()) {
            stoneLocation[0]--;
            stoneLocation[1]++;
            if (except()) {
                kingLocation[0]++;
                kingLocation[1]--;
                stoneLocation[0]++;
                stoneLocation[1]--;
            }
            return;
        }
        if (except()) {
            kingLocation[0]++;
            kingLocation[1]--;
        }
    }
    else if (command == "RB") {
        kingLocation[0]++;
        kingLocation[1]--;
        if (overlap()) {
            stoneLocation[0]++;
            stoneLocation[1]--;
            if (except()) {
                kingLocation[0]--;
                kingLocation[1]++;
                stoneLocation[0]--;
                stoneLocation[1]++;
            }
            return;
        }
        if (except()) {
            kingLocation[0]--;
            kingLocation[1]++;
        }
    }
    else if (command == "LB") {
        kingLocation[0]--;
        kingLocation[1]--;
        if (overlap()) {
            stoneLocation[0]--;
            stoneLocation[1]--;
            if (except()) {
                kingLocation[0]++;
                kingLocation[1]++;
                stoneLocation[0]++;
                stoneLocation[1]++;
            }
            return;
        }
        if (except()) {
            kingLocation[0]++;
            kingLocation[1]++;
        }
    }
    else {
        return;
    }
}
 
int main() {
    string stoneStart, kingStart;
    string command;
    int count;
    cin >> kingStart >> stoneStart >> count;
    kingLocation[0= kingStart[0- 64;
    kingLocation[1= kingStart[1- 48;
    stoneLocation[0= stoneStart[0- 64;
    stoneLocation[1= stoneStart[1- 48;
    //Initialize
 
    for (int i = 0; i < count; i++) {
        cin >> command;
        moveFun(command);
    }
 
    cout << char(kingLocation[0+ 64<< kingLocation[1<< endl;
    cout << char(stoneLocation[0+ 64<< stoneLocation[1<< endl;
}
cs